小程序購物車拋物線動畫的實現(xiàn)
小程序購物車拋物線動畫的實現(xiàn),要如何開發(fā),下面為大家介紹這篇文章。

分析
要實現(xiàn)拋物線動畫,我當(dāng)時想到的是用插件的方式,網(wǎng)上有很多,但是要兼容小程序還是有點困難,況且小程序的主包有2M限制;
那么如何在小程序中實現(xiàn)這種效果呢?
wx.createAnimation css3 transition
實現(xiàn)方式有了,我們再來看一下什么是拋物線,數(shù)學(xué)上定義拋物線的種類有很多,但就上圖的效果而言,需要 水平方向勻速運動 & 垂直方向加速運動 ; wx.createAnimation 提供 timingFunction , 即水平方向 linear , 垂直方向 ease-in
小程序?qū)崿F(xiàn)
本次實現(xiàn)基于 wepy框架 (非小程序原生),所以 $apply ---> setData 就好了~
html
<view class="box">
<view>
<button bindtap="handleClick">點擊</button>
</view>
<view animation="{{animationY}}" style="position:fixed;top:{{ballY}}px;" hidden="{{!showBall}}">
<view class="ball" animation="{{animationX}}" style="position:fixed;left:{{ballX}}px;"></view>
</view>
</view>
JS
// 設(shè)置延遲時間
methods = {
handleClick: (e) => {
// x, y表示手指點擊橫縱坐標, 即小球的起始坐標
let ballX = e.detail.x,
ballY = e.detail.y;
this.isLoading = true;
this.$apply();
this.createAnimation(ballX, ballY);
}
}
setDelayTime(sec) {
return new Promise((resolve, reject) => {
setTimeout(() => {resolve()}, sec)
});
}
// 創(chuàng)建動畫
createAnimation(ballX, ballY) {
let that = this,
bottomX = that.$parent.globalData.windowWidth,
bottomY = that.$parent.globalData.windowHeight-50,
animationX = that.flyX(bottomX, ballX), // 創(chuàng)建小球水平動畫
animationY = that.flyY(bottomY, ballY); // 創(chuàng)建小球垂直動畫
that.ballX = ballX;
that.ballY = ballY;
that.showBall = true;
that.$apply();
that.setDelayTime(100).then(() => {
// 100ms延時, 確保小球已經(jīng)顯示
that.animationX = animationX.export();
that.animationY = animationY.export();
that.$apply();
// 400ms延時, 即小球的拋物線時長
return that.setDelayTime(400);
}).then(() => {
that.animationX = this.flyX(0, 0, 0).export();
that.animationY = this.flyY(0, 0, 0).export();
that.showBall = false;
that.isLoading = false;
that.$apply();
})
}
// 水平動畫
flyX(bottomX, ballX, duration) {
let animation = wx.createAnimation({
duration: duration || 400,
timingFunction: 'linear',
})
animation.translateX(bottomX-ballX).step();
return animation;
}
// 垂直動畫
flyY(bottomY, ballY, duration) {
let animation = wx.createAnimation({
duration: duration || 400,
timingFunction: 'ease-in',
})
animation.translateY(bottomY-ballY).step();
return animation;
}

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